In my opinion they made a mistake in making the video game by not thinking it through. The attraction of Red Dwarf, apart from the comedy, is the richness and depth of the franchise Universe. The immense mysterious size of the ship, the decks, the varied comedic elements. From vending machines to the simplest things like the contents of a locker to toasters, etc. Also the immensely convoluted timeline, Lister being his own dad, the various different dimensions, etc. It's such a rich universe. The game should have been a fan service in that direction (like GB:TVG was) and given the fans more in depth information to digest. Possibly in the form of a Monkey Island type point and click. A layered experience that the deeper a player wants to dig (if they are a superfan) the more fan service is unearthed. That was the way to do it. From a universe as rich as Red Dwarf the actual game they made was simply a game with a play mechanic at a 4 year olds level with literally copy pasted lines of dialogue from the series. It could not have been a more worthlessly uninspired and lazily made product. Perhaps the problem is that there is no archived repository of the universe at the BBC. Like Star Wars has, to draw information from and prevent contradictions, maintain congruence, etc. Maybe Red Dwarf has to start with that, an internal giant archive/encyclopedia of canon, that future series and potential games could draw from.