Ok, this is going to look awful but, what the hell, I spent 3 hours drawing it, scanning it and editing it so I'm going to post it and hopefully get some feedback. Using paint and a DVD menu shot, I did a mock up of what a Red Dwarf MMORPG might look like in first person. Sorry for the graphical quality, but I only have paint. I have always wanted to design a Red Dwarf game. A proper one, and I made some notes on Gameplay: Brief: Set on Red Dwarf before the radiation leak wiped the crew, you play as a crew member aboard Red Dwarf, along with a crew comprised of players from around the world. Raise your Skills, Explore Deep Space and Rise through the ranks aboard Red Dwarf. Beginning the game: You begin the game choosing you Character name, looks, race, sex, occupation, age ect. .You enter the game as someone awaking from Stasis, you are taken straight to the debriefing room, After that you will begin some career related errands or missions. From these missions you will earn basic career related tools, XP and some credits (In game currency.). Then, it’s down to you. Career’s: Scientist Medical Repair & Engineering Security & Ship Defence Navigation & Pilots Mining Transport: Transport is a Vital part of the game. Red Dwarf itself is the size of a city, so you can’t walk everywhere. Some Transport like Xpress Lifts are free, some can just be purchased (e.g. Lister’s Moped.). But for leaving the ship out into Deep Space, a License is required. Navigation & Pilots can obtain a license at a lower lever (as one of their career perks.). Once players gain their liscence, they may pilot and customize their blue midget/Starbug. Other forms of transport such as the Matter Paddle or Timeslides only allow for travel to set locations, and are usually mission related. The Justice Zone: While Red Dwarf itself and the close area around it are protected by a Justice field, once you leave that area, it’s all PvP. Anyone can attack you, however, to avoid overpowered characters destroying everything in sight, players have a level limit to what they can attack. Instances: There are places in-game where you and your posse get your own created version of that ship or planet. The reason for this being that so these area don’t get clogged with people killing everything and taking all the treasure. This also adds atmosphere in places where things should be slightly more claustrophobic. GiMos (Git Moves. GiMos are special instance-related items exclusive to Red Dwarf. There are certain places in-game where things just get a little too difficult for you, and you are willing to take the easy way out at the expense of putting your teammates in a harder situation. These are known as Git Moves or GiMos. They are quite expensive, but cheaper for people with Rimmeresque personalities. Here are some examples: Your Posse and you are about to enter a heated battle with a crazed gang of Simulants. However you spot an escape pod, and for the price of a GiMo, you fly a safe distance away from the ship, and return when the battle is over. You gain an equal amount of XP to your posse, but you didn’t have to fight at all. After coming back from a research mission, you feel your posse didn’t treat you with enough respect, and you feel you should get first pick of the items. Sacrificing a GiMo, you can send your posse to Quaranitine, allowing you to get first pick of the items.